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Face
1) Face card. 2) The front of a card, that is, the side that shows its rank and suit, as opposed to the back. Also called front. 3) Turn face up, as one's card.
  
Face Card
A jack, queen or king (a card with a face on it, not joker).
  
Factory Defect
An irregularity in one or more cards, such as misprinted or flawed cards or other unintentional markings, which could permit observant players to identify some (or, rarely, all) of the cards from the back.
  
False Cut
A cheating maneuver in which the deck appears to be cut, but the stacked portion remains unchanged at the top.
  
False Openers
A hand that was opened without having opening requirements. For example, in jacks or better, the opener must have already in his hand at least a pair of jacks. Someone in next-to-last position in an unopened pot might have four cards to a straight flush and dearly like to open the pot. If he does, he is said to have false openers. Usually the opener of a pot has to show openers. If he cannot prove he had openers, the player cannot win the pot.
  
False Shuffle
An appearance of shuffling the cards by a cheat, but without actually changing their order (from a presumably set-up arrangement), by pulling one half of the pack through the other half, and then replacing the deck to its original position.
  
Family Pot
A pot where all of the players at the table are participating, even after each has had an opportunity to act.
  
Fan
1) Mix the cards; shuffle the deck. 2) Spread the cards face up on the table in an overlapping fashion. 3) Spread the cards in one's hand in such a way that just the edge of each can be seen; usually done by holding the whole deck so it ends up looking like a fan.
  
Farm
All one's chips; usually preceded by bet the. When a player goes all in, someone may say, "He's betting the ranch." Also, the ranch.
  
Fast
To play a hand aggressively, betting and raising as much as possible. Example: "When you flop a set but there's a flush draw possible, you have to play it fast."
  
Fast Action
The state of a fast game.
  
Fast Game
One with a lot of action, that is, with lots of betting, raising, and re-raising from most of the players.
  
Fast Pace
Fast pace describes a game with a lot of betting and raising, performed by most of the players; slow pace describes a game without much betting and raising.
  
Fast Peek
1) A quick look at one's cards, done by an angle shooter in such a way as to elude detection (usually with the intention of then claiming to be betting blind). 2) A quick look by a thief at part of the deck.
  
Fast Player
An aggressive player, one who bets at almost every opportunity. In a no-limit game, one who bets large at almost every opportunity, often on risky propositions. One who bets and raises frequently, in an attempt to drive out timid or conservative players.
  
Fast Shuffle
An appearance of shuffling the cards by a cheat, but without actually changing their order (from a presumably set-up arrangement), by pulling one half of the pack through the other half, and then replacing the deck to its original position.
  
Fat
1) Winning. 2) Having money, usually as a result of having had a recent windfall, often in the form of a recent large win. Also, flush.
  
Fatten
1) Put more chips in the pot; also sweeten. 2) Give one's chips to a particular player; usually followed by up. "I don't know why I keep giving him action; all I do is fatten him up all the time."
  
Favorite
Before all the cards are dealt, a hand that figures to be the winner.
  
Feed
Throw money off to someone. "You've been feeding him all day. How about throwing off some chips this way?"
  
Feed the Kitty
1) Bet or call foolishly, or knowing that one is taking the worst of it. Also, feed the kitty. 2) Call any bet.
  
Feed the Pot
Bet or call foolishly, or knowing that one is taking the worst of it. Also, feed the kitty.
  
Feeler
A small bet made to see if anyone will raise or to determine who will just call.
  
Feeler Bet
A small bet made to see if anyone will raise or to determine who will just call.
  
Felt
1) The surface of most poker tables is made of some sort of felt, or is in any case referred to as such. 2) A player who is running out of chips rapidly can be referred to as "down to the felt."
  
Fence Hopper
Someone who comes in cold to a pot, that is, someone who has not yet had the opportunity to call any bets and, when a pot has already been raised, calls the initial bet plus the raise. For example, you open the pot in a limit game. I make it two bets, that is, I raise. Now the action comes around to the player to the right of the dealer, who calls the two bets. Also called hitchhiker.
  
Fence Jumper
Someone who comes in cold to a pot, that is, someone who has not yet had the opportunity to call any bets and, when a pot has already been raised, calls the initial bet plus the raise. For example, you open the pot in a limit game. I make it two bets, that is, I raise. Now the action comes around to the player to the right of the dealer, who calls the two bets. Also called hitchhiker.
  
Fever
A 5, referring to the card or to a bet of that amount. When a 5 turns up on the board in hold 'em, you may hear the dealer or the table clown say, "Fever in the north and the doctor went south."
  
Fifth Street
In flop games, the final round of betting and the fifth community card on the board.
  
Figure
Face card
  
Filet
Full house.
  
Filet Gumbo
Full house.
  
Fill
To draw a card that makes a five-card hand (straight, flush, full house, straight flush).
  
Fill in
To draw a card that makes a five-card hand (straight, flush, full house, straight flush). "I filled in the flush."
  
Fill Up
To make a full house either from trips or two pair.
  
Filly
Full house.
  
Fin
$5.
  
Final Table
When only enough players remain in a tournament to form one full table, that is the final table. Making it to the final table sometimes guarantees a prize.
  
Finger Poker Dictionary
A poker game in which players play on credit.
  
Finky Dink
In hold 'em, 8-5 as one's first two cards.
  
Finsky
$5.
  
Fire
To make the first bet in a betting round. Used to emphasize that the player bet when a check was possible, showing strength.
  
First Ace
A method of determining, at the start of a game, who will be the first dealer. Someone, the house dealer in a casino game or one of the players in a home game, starts dealing cards one at a time face up to each player, and the player who receives the first ace becomes the dealer.
  
First Base
The first position to the left of the house dealer in a poker game or at a blackjack table. In poker, also called age.
  
First Break
In a card room, having a break immediately upon arriving at work, at the start of the shift, so that the employee (usually a dealer) will not be allowed to have early out, that is leave early. First break is often given to a dealer who shows up a bit late for work.
  
First Jack
Same as first ace, except with a jack being the significant card. (First Ace: A method of determining, at the start of a game, who will be the first dealer. Someone, the house dealer in a casino game or one of the players in a home game, starts dealing cards one at a time face up to each player, and the player who receives the first ace becomes the dealer.)
  
Fish
A player who loses money.
  
Fishhooks
Slang for Jacks.
  
Five Aces
In any wild-card game, some combination of cards all of the same rank plus one or more wild cards.
  
Five and Dime
1) In any high poker game, two pair, 10s and 5s. Also called dime store. 2) A wild-card game with 10s and 5s wild.
  
Five of a Kind
1) The best hand in high draw poker played with the 53-card deck, four aces plus the joker. 2) In any wild-card game, some combination of cards all of the same rank plus one or more wild cards.
  
Five-Card Draw
1) Draw poker. 2) High draw poker, often called just draw.
  
Five-Card Option
A form of five-card stud, found only in home games, a high-low game in which, after each player has been dealt one down card and four up cards, each player has the option of replacing one of those cards. (The act of replacing a card is sometimes called the twist, so this game's alternative name is also its description: five-card high-low stud with a twist.) An up card is replaced with an up card, and a down card with a down card, followed by one more round of betting. Also called little squeeze.
  
Five-Card Stud
A poker game, stud poker with one card dealt face down followed by four cards dealt face up
  
Five-Minute Rule
A house rule that a player must act on his hand within five minutes, or else give up the hand and have no claim on the pot. This rule is found mainly in no-limit games, and is usually invoked on players who frequently abuse the time limits, that is, when confronted with a large bet, often study the situation for long periods of time. The two-minute rule is similar, though not as common.
  
Five-Way Hand
In the 53-card deck, four cards to an inside straight, so that any of five cards makes it a straight. For example, 3-4-6-7 of mixed suits can be made into a straight by drawing any 5 or the joker, of which there are five altogether.
  
Five-Way Straight
In the 53-card deck, four cards to an inside straight, so that any of five cards makes it a straight. For example, 3-4-6-7 of mixed suits can be made into a straight by drawing any 5 or the joker, of which there are five altogether.
  
Fix
To arrange a deck to give one player a huge advantage.
  
Fixed Deck
A deck that has been arranged to give one player a huge advantage.
  
Fixed Limit
A betting structure where the amount of each bet is a specific fixed quantity.
  
Flash
Inadvertently expose one of your hole cards in a stud or community card game, or any of your cards in a draw game.
  
Flat
1) Crooked. "This joint is as flat as a pancake." That is, it is full of thieves. 2) In lowball, taking no cards; often said by a house dealer when announcing the draws: "One, one, two, and flat."
  
Flat Call
To call a bet without raising.
  
Flat Joint
A crooked gaming establishment. Also bust-out joint. Opposite of right joint.
  
Flat Limit
A betting limit in a poker game that does not escalate from one round to the next.
  
Flat Shop
A crooked gaming establishment. Also bust-out joint. Opposite of right joint.
  
Flat Store
A crooked gaming establishment. Also bust-out joint. Opposite of right joint.
  
Flatten
Turn a formerly honest card room into a flat shop.
  
Floor
See floor person.
  
Floor Man
The casino representative in charge of the card room or a section of a card room. Arbitrates disputes when unusual events happen.
  
Floor Person
In a card room floor people are responsible for the moment to moment management of the card room.
  
Flop
1) In Hold'em, the first three community cards, dealt simultaneously. 2) To deal a flop, or to make a hand on a flop.
  
Flop Game
Any of a number of poker games where a flop is dealt.
  
Flush
A poker hand consisting of five cards all one suit.
  
Flush Draw
Having four cards of the same suit, and hoping to draw a fifth to make a flush.
  
Flushing
Drawing to a flush. "I knew you had a straight. I was flushing, but I missed."
  
Fluss
A poker hand consisting of five cards all one suit.
  
Flux
A poker hand consisting of five cards all one suit.
  
Foamy Cleanser
In hold 'em, A-J as one's down cards. Also (and from whose advertising slogan it comes), Ajax.
  
Foil the Cut
Perform a false cut (A cheating maneuver in which the deck appears to be cut, but the stacked portion remains unchanged at the top.).
  
Fold
Placing cards face down towards the middle of the table and sitting out the rest of the hand. The cards remain on the table until the hand is finished, and their ante remains in the pot.
  
Fold Out of Turn
Fold before it is one's turn, an action that is not according to the rules in serious (that is, card room) games.
  
Follow the Queen
A very popular game that keeps everyone guessing. It plays just like Seven Card Stud with the following exception: The card dealt up after a queen is dealt up is declared a wildcard. This means that if the ^QH is dealt up to the player to your right and then a ^2D is dealt to you, then your deuce and all other deuces are wild.
  
Follow the Rabbit
A form of draw, usually lowball, in which a player gets a bonus from the other players for winning two pots in a row. For example, in a $4-to-go no-limit lowball game, each player puts up $20, which goes into a kitty. Whoever wins the two pots in a row gets the kitty. This tends to stimulate action, because when a player wins a pot, she is likely to loosen her requirements for the next pot to try to get the kitty. She may kill the next pot to try to increase her chances of winning the next pot and to keep out the two-card draws.
  
Foot
Poor hand. "I got a hand like a foot."
  
Football
A wild-card game with 6s and 3s wild. The game is similar to baseball.
  
Force
Placing a higher wager into the pot. All other players must call that bet--or raise it--in order to remain in the game.
  
Forced Bet
A bet that one is forced to place, typically a blind bet or a bring-in. In some stud games a player may be required to make a bet to start the action on the first card. This is similar conceptually to blinds and antes, but in this case is dependent on the cards shown rather than player position. Usually the weakest hand is forced to bet.
  
Forced Blind
A mandatory, as opposed to optional, blind, that is, a bet that must be put into a pot before the cards are dealt, usually for the purpose of stimulating action. Traveling blinds, winner blinds, and requiring players to blind at least once in a specified period of time or per round are examples of forced blinds.
  
Forced Raise
A mandatory, as opposed to optional, blind, which is put in to the left of a forced under-the-gun blind.
  
Forced-Move Game
The second game of its type at a specific limit in a public card room that acts as a feeder to the main game, according to rules that vary from card room to card room. As seats become available in the main game, players in the forced-move game must move to the main game. The reason to have forced-move games is to make sure that the main game is always full, as opposed to the balanced-game situation in which two tables might both have vacancies, and yet no one is permitted to change games. Also called must-move game.
  
Forceful
A full house consisting of three 4s and another pair.
  
Forest
Three 3s. (A bunch of trees.)
  
Forward Motion
The act of betting. If someone says, "Motion's good," he probably means, "If that act of reaching for your chips that you are performing is to be interpreted as an actual intention on your part of betting, you can take the pot, because I shall not be calling." Some clubs have a rule motion is binding, which means that if you have chips in your hand and make a motion toward the pot with the hand that holds those chips (also known as a forward motion), you must complete the bet.
  
Fossil
An elderly poker player (derogatory).
  
Foul
A hand which may not be played for one reason or another. A player with a foul hand may not make any claim on any portion of the pot. Example: "He ended up with three cards after the flop, so the dealer declared his hand foul."
  
Foul Hand
A hand that has become foul. In a draw game, six cards after the draw is usually considered a foul hand. Also dead hand, irregular hand.
  
Foundation
1) In five-card stud, the first card dealt to a player. 2) In seven-card stud, the first two cards dealt to a player.
  
Four Flush
Four cards to a flush.
  
Four of a Kind
Four cards of the same denomination.
  
Four-Card Flush
1) Four cards to a flush. Sometimes called a bobtail flush or Arkansas flush. 2) A nonstandard hand, four cards to a flush, that ranks higher than a four-card straight and lower than two pair.
  
Four-Card Rush
In lowball, having lots of one-card draws, but not making them.
  
Four-Card Straight
1) Four cards to a straight. Sometimes called a bobtail straight. 2) A nonstandard hand, four cards to a straight, that ranks higher than one pair and lower than a four-card flush.
  
Four-Color Deck
A deck in which each suit is given a different color, as opposed to the traditional decks in which hearts and diamonds are red and spades and clubs black. Many claim such a color scheme makes it harder to misread suits. In the four-color deck promoted by Mike Caro (the Mad Genius of Poker), spades are black, hearts are red, diamonds are blue, and clubs are green.
  
Four-Flusher
A cheater. Probably comes from one who tries to bluff when holding only a four-flush, or who cheats by showing four cards to a flush and tries to claim the pot without showing the fifth.
  
Four-Spot
A 4 (the card).
  
Four-Straight
1) Four cards to a straight. Sometimes called a bobtail straight. 2) A nonstandard hand, four cards to a straight, that ranks higher than one pair and lower than a four-card flush.
  
Four-Way Hand
1) Four cards to a straight. Sometimes called a bobtail straight. 2) A nonstandard hand, four cards to a straight, that ranks higher than one pair and lower than a four-card flush.
  
Four-Way Straight
In the 52-card deck, four to a straight, so that any of four cards makes it a straight. For example, 3-4-6-7 of mixed suits can be made into a straight by drawing any five, of which there are four altogether. Also called inside straight.
  
Fours
Four of a kind.
  
Fourth Street
In stud poker, the fourth card dealt to each player. Sometimes used to refer to the fourth community card dealt in Hold'em, although the more common term for this is turn.
  
Freak
The joker or a wild card.
  
Freak Draw
An extremely lucky draw, usually greatly defying probability, and often in such a way as to defeat a hand that has considerably the best of it. If, in lowball, you draw three cards and make a 6 or better, that constitutes a freak draw. If, in draw poker, you draw three cards to two cards of the same suit and make a flush, that, too, constitutes a freak draw. Sometimes called Gardena miracle.
  
Freak Hand
A nonstandard poker hand, as a blaze, skip straight, big dog, little tiger, and so on.
  
Free Card
A card that a player gets without having to call a bet.
  
Free Look
In draw poker or lowball, a player has looked at the first four of his cards, and the remaining card, which he presumably has not seen, is the free look. (I say "presumably" because some players seem to have a free look every hand, and yet they always look at the first four dealt them in order.) You might in lowball hear a player say, "I've got a free look, and I'm gonna raise it." That gives others the impression that the player has raised without seeing the fifth card, but hardly anyone ever believes that.
  
Free Peek
Free look. "How come the free peek is always in the last position?"
  
Free Ride
To stay in a hand without being forced to bet.
  
Free-Roll Tournament
A tournament with no buy-in, usually with prize money put up by the house. Generally players must qualify to play in such a tournament by playing a specified number of hours during a set period of time, such as 10 hours in a week or 40 hours in a month. Sometimes entries to a free-roll tournament are also awarded to players holding certain hands, such as aces full or better, or the winners of preliminary tournaments, or to those who enter one or more other tournaments.
  
Freeroll
A situation in which two players have the same hand, but one of the players has a chance to better his hand.
  
Freeze
Stand pat in draw poker, that is, refuse on the draw to replace any cards.
  
Freeze-Out
A table-stakes game that continues until a small number of players (possibly only one) has all the money. The major event in The World Series of Poker is a freeze-out game - A game or tournament in which all players start with the same amount and play until one player has won all the chips.
  
Freeze-Out Tournament
A tournament in which players start with a specified amount and then can buy no further chips; once they lose their chips, they are out, as opposed to a re-buy tournament. The tournament continues until one player has all the chips. As players are eliminated, they may receive prizes based on the order of their elimination. For example, the final remaining player may win 50% of the prize pool, the next-to-last 25%, the third 10%, and so on. Also called no- rebuy tournament. Compare with shootout tournament.
  
Friendly Game
A private or home poker game in which the social aspect is more important than winning money, usually accomplished by permitting only relatively small bets. This is opposed to a cutthroat game or a club or casino game. Sometimes called social game.
  
From Here to There
A straight, sometimes shortened to here to there; itself shortened from from here to there without a pair.
  
Front
1) Ahead (of the game, that is, winning); always preceded by in. "How ya doin'?" "I'm in front." 2) Being in a position such that you act after another player. If you are sitting to the left of a player, you might say, "I'm in front of him." 3) The front of a card, that is, the side that shows its rank and suit, as opposed to the back. Also called face.
  
Front Peek
A cheating maneuver that enables the dealer to see the face of the top card on the deck, accomplished by squeezing the deck between thumb and little finger in such a way as to bow the top card slightly so that its underside corner can be surreptitiously viewed. This move is made prior to dealing seconds.
  
Full
1) Full house. "I've got a full." 2) Having a full house. "I've got a flush; whadda you have? "I'm full."
  
Full Bet
1) In a limit game, a bet as large as the current limit. For example, in a $10-$20 game, in the $10 round or rounds, $10 is a full bet, and anything less is not. Card rooms have different interpretations as to whether anything less than a full bet can be raised or whether a player is even permitted to bet less, and if an all-in player bets less, whether succeeding players can call that amount or must themselves put in a full bet.2) In a no-limit, pot-limit, or spread-limit game, a bet as large as the minimum for the table, with similar discussion as the preceding. 3) In a no-limit, pot-limit, or spread-limit game, a bet as large as the preceding bet. For example, if Emilie bets $50 and John can call only $30 of that, he would be said not to have a full bet. In this sense, the term short is often used.
  
Full Boat
Full House.
  
Full Buy
A buy-in equivalent to at least the minimum requirement for the particular game.
  
Full Deck
An honest deck, that is, one containing all the cards. From this came the phrase playing with a full deck, which originally meant playing honestly, but was later expanded to mean rationally, and usually used in the negative as not playing with a full deck, that is, crazy or crazily.
  
Full Hand
A hand consisting of 3-of-a-kind and a (different) pair.
  
Full House
A hand consisting of 3-of-a-kind and a (different) pair.
  
Full of
Describing the constitution of the pair in a full house, as three kings and two threes could be called kings full of 3s.
  
Full Pack
An honest deck, that is, one containing all the cards. From this came the phrase playing with a full deck, which originally meant playing honestly, but was later expanded to mean rationally, and usually used in the negative as not playing with a full deck, that is, crazy or crazily.
  
Full Table
A table whose every seat is occupied. The term is usually used only in card rooms.
  
Full Wrap
In Omaha, a situation in which the four down cards consist of two sets of consecutive cards, two gaps, and two more consecutive cards, which combine with the flop such that any card in your hand duplicated on the board on the turn or river gives you a straight, in addition to any card one lower than your lower consecutive cards or one higher than the higher consecutive cards. For example, your down cards are 10-9-6-5, and the flop is 7-8-K. You can make a straight with any of 20 cards, any 10, 9, 6, or 5, three each of which remain, or any J or 4, of which four of each remain. Other wraps include wraparound and inside wrap.
  
Fuzz
1) Perform a cheating maneuver in which the cards are mixed by an overhand shuffle (from hand to hand, instead of the standard card room procedure of riffling) in such a way as to maintain their original order. 2) In draw poker, shuffle through one's five cards repeatedly by holding them face down and sliding one card at a time from top to bottom. Also called milk the cards.
  
Fuzz the Deck
Mix the cards by repeatedly drawing two simultaneously from top and bottom of the deck, sometimes done with a new deck prior to shuffling.
  
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