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E.O.
1) Short for Early Out. 2) In a card room, being permitted to have one's last break from work at the end of the shift, thus allowing the employee (usually a dealer) to leave early. If breaks are 20 minutes, having early out permits the dealer to get off 20 minutes before the shift is over, that is, before the other dealers are done. Often called E.O. 3) Leaving a shift early because there is not enough business to support all the dealers. The shift boss may say, "Who wants early out?" A dealer who wants to go play (cards) may volunteer.
  
Ear
To bend the corner of a card so it can be recognized from the back by a cheater.
  
Early Bet
The first bet in a stud game, often set artificially low, that is, lower than the normal betting limits for the game, and often a forced bet, one made by, for example, in seven-card stud, the lowest face-up card showing. In a $2-$4 game, the lowest face-up card on the first round (at the point that two face-down cards and one face-up card have been dealt) might be required to make a 50-cent early bet. Sometimes called bring-in bet.
  
Early Out
1) In a card room, being permitted to have one's last break from work at the end of the shift, thus allowing the employee (usually a dealer) to leave early. If breaks are 20 minutes, having early out permits the dealer to get off 20 minutes before the shift is over, that is, before the other dealers are done. Often called E.O. 2) Leaving a shift early because there is not enough business to support all the dealers. The shift boss may say, "Who wants early out?" A dealer who wants to go play (cards) may volunteer.
  
Early Position
A position on a round of betting in which you must act before most of the other players.
  
Easy Money
Easy pickings in a poker game; money won from inexperienced players.
  
Edge
An advantage over an opponent, either specific or subjective.
  
Edge Bet
The bet made by the edge, often a forced bet.
  
Edge Out
Barely beat another hand.
  
Edge Work
Markings (or cosmetics) put on the borders of cards with paint, ink, or some other fluid, so that a thief can read the ranks (and sometimes suits) of the cards from the back or side.
  
Effective Odds
The ratio of the total amount of money you expect to win if you make your hand to the total amount of bets you will have to call to continue from the present round of betting to the end of the hand.
  
Eight, Skate, and Donate
Describing a (usually) no-limit game whose minimum bet is $8.
  
Eight-to-go
Describing a (usually) no-limit game whose minimum bet is $8.
  
Eight-to-Skate
Describing a (usually) no-limit game whose minimum bet is $8.
  
Eight-Way Hand
1) In the 53-card deck, the joker plus three to a straight with two "holes," so that any of eight cards makes it a straight. For example, 3-4-7-joker of mixed suits can be made into a straight by drawing any 5 or 6, of which there are eight altogether. 2) In the 52-card deck, Open-ended straight.
  
Eight-Way Straight
1) In the 53-card deck, the joker plus three to a straight with two "holes," so that any of eight cards makes it a straight. For example, 3-4-7-joker of mixed suits can be made into a straight by drawing any 5 or 6, of which there are eight altogether. 2) In the 52-card deck, Open-ended straight.
  
El Paso.
I pass.
  
Elder Hand
Player immediately to the left of the dealer in games that use an automatic betting scheme. Sometimes the player in that position is the last to bet before the draw, which is equivalent to the situation involving an under-the-gun blind.
  
Eldest Hand
Player immediately to the left of the dealer in games that use an automatic betting scheme. Sometimes the player in that position is the last to bet before the draw, which is equivalent to the situation involving an under-the-gun blind.
  
Elevator
1) A cheating move during shuffling of cards, in which the dealer offers the pack to be cut, but then restores the deck to its original sequence. 2) A form of widow game found only in home games, in which each player is dealt five down cards, as in draw, followed by a betting round, and then seven cards are arranged in two columns of three, with each turned face up one at a time, plus one card between the two columns (the elevator), turned up last, which can move up or down such that a player can use three across from either column, or either of the three diagonals formed when the elevator is in the middle. Each card exposed is followed by another betting round. Each player makes the best hand possible by using any combination from his five and up to three from the widow in the manner described. Some play that each player may use only two cards from his hand and must use three from the widow. 3) The movable widow card described in definition 2.
  
Elevator the Cut
A cheating move during shuffling of cards, in which the dealer offers the pack to be cut, but then restores the deck to its original sequence.
  
Elk River
A hand with three 10s.
  
Elmer.
Sucker. (Rhyming slang, from "Elmer Tucker.")
  
End
1) A share given by a cheater to an accomplice. 2) Any share of a poker pot. "I made a seven on the last card and I got the low end of the pot." 3) The bet made during the final round of betting, as, for example, $2-$4 hold 'em with $8 on the end permits a last round at double the stakes
  
End Bet
The final round of betting, usually coming at the point all the cards have been dealt in a stud game or the last community card has been turned up in a hold 'em-type game. Some forms of poker permit a special end bet, as, for example, at a larger limit than in preceding rounds, or with more raises permitted than on earlier rounds.
  
End Strippers
Cards whose ends have been shaved by a thief so they can be located by feel during manipulation of the deck. These cards are somewhat shorter than ordinary cards, allowing the thief to find them easily. Compare with belly strippers, which are shaved on their sides (long edges).
  
English Poker Dictionary
Any of several poker variations, such as London lowball, or stud poker with a final draw permitted.
  
Equity
The value of a particular hand or combination of cards.
  
Eubie
In hold 'em, 8-6 as one's first two cards. Supposedly comes from the saying, "If you play these, you be broke."
  
Ev
Expected value. Positive EV is sometimes written EV+, and negative EV, EV-.
  
Even
Neither winning nor losing; often preceded by get. "If I ever get even, I'm never going to play again." (The rejoinder to this always is, "You were even when you sat down.")
  
Even-Money
A bet that pays off exactly the amount wagered. E.g., "Double or nothing" is an even-money bet .
  
Expectation
The long-run advantage of a given situation, specifically without reference to any particular outcome. I.e., what you figure to win or lose on average after a large number of repetitions of the same situation.
  
Expected Value
Expectation (The long-run advantage of a given situation.) expressed as a dollar amount. For example, if your chance of winning a $100 pot is 50%, your expected value in that pot is $50. Also, equity. Sometimes shortened to EV.
  
Exposed Card
1) Any card dealt face up, as any of the up cards in a stud game. 2) A card that inadvertently appears face up during the deal in a draw game, or that gets accidentally turned face up. Card rooms have various rules for dealing with such accidental exposures, such as ruling the card dead (that is, not legally playable), dead at some times but not others, and so on. For example, in draw poker (high), an exposed card during the initial deal is often not declared dead, but is dead at any time during the draw. In lowball, during the initial deal, sometimes any exposed card 6 or higher is declared dead, but any card A through 5 can be kept by the player to whom it is dealt; during the draw, usually any exposed card is deemed dead. In stud and flop games, down cards inadvertently exposed by the dealer are usually ruled dead.
  
Exposed Pair
In stud games, any open or visible pair, as opposed to a hidden pair; two cards of the same rank in the face-up position in one player's hand.
  
Extra Outs
Cards that improve a hand in more ways than the self-evident outs. Both terms (outs and extra outs) are usually used with reference to a hand that needs to improve to win the pot (because it is currently beat by some other hand).
  
Eyes
In hold 'em, a pair of aces, particularly when they constitute a player's down cards. Also called eyes of Texas.
  
Eyes of Texas
In hold 'em, a pair of aces, particularly when they constitute a player's down cards.
  
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